About



My name is Sam Yang, I’ve been a 3D Character Artist for over 15 years, have worked with companies including Blizzard, Riot Games, Capcom, and Phoenix Labs.
For rates or other inquiries, please feel free to contact me directly at:
sammustudios@gmail.com

CAREER HIGHLIGHTS:

SAMMU STUDIOS
Owner, Art Director (Sept 2013 – present)
-Developing Indie Games
-3D Freelance/Outsourcing
► Colossal Defenders

PHOENIX LABS
Senior Character Artist (Sept 2018 – present)
-Creating Behemoth and Variants
-Environment Art
-Manage Outsourcing, providing feedback
► Dauntless

CAPCOM
Senior Character Artist (July 2016 – Sept 2018)
-Creating 3D Character/Environments
-Inspiring/Mentoring other Artists on the team
-Manage Outsourcing, providing feedback
-Able to work with both Stylized and Realistic Character models
-Working with the Unity Engine and Unreal Engine
► Puzzle Fighter
► Dead Rising

IUGO MOBILE ENTERTAINMENT
Lead 3D Artist (June 2015 – June 2016)
-Managing and Scheduling tasks for Artists
-Inspiring/Mentoring other Artists on the team
-Creating 3D Character/Environments, Concept Art
-Manage Outsourcing for Splash Illustrations
-Working with the Unreal Engine
► The Walking Dead – Road to Survival

► Knights & Dragons

RIOT GAMES
Senior 3D Character Artist (April 2012 – July 2013)
-Creating Champions and Weapons for one of the biggest esport games in the industry
-Digital Sculpting
-Creating High Quality Hand Painted Textures
► League of Legends

BLIZZARD ENTERTAINMENT
3D Artist (Sept 2008 – Feb 2012)
-Creating in-game units, high res portraits and cinematic characters/sets
-Making environment art, mission objective assets for the StarCraft II Universe
-Modelling, Sculpting, Concepting, Rigging, Particle Effects, Birth and Death animations
-Making additional in-game cut scenes for our game.
-Localization for 12 languages
► Starcraft II – Wings of Liberty
► Starcraft II – Heart of the Swarm
► World of Warcraft TCG Card Art

ENTITY FX PRODUCTION NORTH
3D Maya Generalist (Aug 2007 – July 2008)
– Modelling and Texturing (Vehicles, Environments, Actors, Clothes, Props etc.)
– Matchmoving Objects and Camera Tracking Live footage
– Camera Projection, Animating, Lighting, Rendering and Rigging
► Smallville Season 7
► Pushing Daisies
► Superhero Movie
► The Spirit

BARDEL ENTERTAINMENT
3D Artist (Apr 2007 – Aug 2007)
– Modelling and Texturing (Props, Weapons, Vehicles)
– Background Matte Painting
► Chaotic 4kids TV

PELESYS LEARNING SYSTEMS
3D Graphics Artist (Sept 2006 – Jan 2007)
– Modelling and Texturing (Airbus 330, Boeing 777, Cockpits, Landing gears, Wing Flaps, Aviation Mechanisms)
– Flash Animation
► Piloting Programs

DREAMLIFE DESIGN
3D Maya Generalist (2006)
– Creating a 3D introduction clip of DreamLife Design’s company logo
► Company Logo Clip

INDIGITAL MEDIA
3D Maya Generalist (2006)
– Model and texture a realistic buffalo for a museum in Montreal
► Buffalo Animation

ACHIEVEMENTS:
► 2011 – 3DCreative Magazine August Character Issue:
-Featuring my “Zero” model as the front cover, along with my interview and gallery
► 2011 – AnimationArena – Featured Artist of the Month:
-Interview about my artwork and what its like being at Blizzard
► 2008 – Dominance War III Art Competition:
-Received in Top 50 finalist out of over 1200 contestants
► 2006 – 1st Annual Blizzard Entertainment Art Contest:
– Honourable Mentions, Cinematic Art – The Summoner

TECHNICAL SKILLS:
-Modelling: 3dsmax, Maya
-Cloth Simulation: Marvelous Designer
-Sculpting: ZBrush, Mudbox
-Texturing: Substance Painter, Photoshop, 3D Coat
-Rendering: Marmoset, Keyshot, Unreal Engine, Unity
-Video Editing: After Effects