My name is Sam Yang, I’ve been a 3D Character Artist for over 15 years, have worked with companies including Blizzard, Riot Games, Capcom, and Phoenix Labs.

For rates or other inquiries, please feel free to contact me directly at: sammustudios@gmail.com

SAMMU STUDIOS

Owner, Art Director (Sept 2013 – present)
-Developing Indie Games
-3D Freelance/Outsourcing

Project:
► Colossal Defenders

PHOENIX LABS

Senior Character Artist (Sept 2018 – present)
-Creating Behemoth and Variants
-Environment Art
-Manage Outsourcing, providing feedback

Projects:
► Dauntless
► Fae Farm
► Unannounced Games

CAPCOM

Senior Character Artist (July 2016 – Sept 2018)
-Creating 3D Character/Environments
-Inspiring/Mentoring other Artists on the team
-Manage Outsourcing, providing feedback
-Able to work with both Stylized and Realistic Character models
-Working with the Unity and Unreal Engine

Projects:
► Puzzle Fighter
► Dead Rising

IUGO MOBILE

Lead 3D Artist (June 2015 – June 2016)
-Managing and Scheduling tasks for Artists
-Inspiring/Mentoring other Artists on the team
-Creating 3D Character/Environments, Concept Art
-Manage Outsourcing for Splash Illustrations
-Working with the Unreal Engine

Projects:
► The Walking Dead – Road to Survival
► Knights & Dragons

RIOT GAMES

Senior 3D Character Artist (April 2012 – July 2013)
-Creating Champions and Weapons for one of the biggest esport games in the industry
-Digital Sculpting
-Creating High Quality Hand Painted Textures

Project:
► League of Legends

BLIZZARD

3D Artist (Sept 2008 – Feb 2012)
-Creating in-game units, high res portraits and cinematic characters/sets
-Making environment art, mission objective assets for the StarCraft II Universe
-Modelling, Sculpting, Concepting, Rigging, Particle Effects, Birth and Death animations
-Making additional in-game cut scenes for our game.
-Localization for 12 languages

Projects:
► Starcraft II – Wings of Liberty
► Starcraft II – Heart of the Swarm
► World of Warcraft TCG Card Art

ENTITY FX

3D Maya Generalist (Aug 2007 – July 2008)
-Modelling and Texturing (Vehicles, Environments, Actors, Clothes, Props etc.)
-Matchmoving Objects and Camera Tracking Live footage
-Camera Projection, Animating, Lighting, Rendering and Rigging

Projects:
► Smallville Season 7
► Pushing Daisies
► Superhero Movie
► The Spirit

BARDEL

3D Artist (Apr 2007 – Aug 2007)
– Modelling and Texturing (Props, Weapons, Vehicles)
– Background Matte Painting

Project:
► Chaotic 4kids TV

PELESYS

3D Graphics Artist (Sept 2006 – Jan 2007)
– Modelling and Texturing (Airbus 330, Boeing 777, Cockpits, Landing gears,
Wing Flaps, Aviation Mechanisms)
– Flash Animation

Project:
► Piloting Programs

DREAMLIFE

3D Maya Generalist (2006)
– Creating a 3D introduction clip of DreamLife Design’s company logo

Project:
► Company Logo Clip

INDIGITAL MEDIA

3D Maya Generalist (2006)
– Model and texture a realistic buffalo for a museum in Montreal

Project:
► Buffalo Animation