
My name is Sam Yang, I’ve been a 3D Character Artist for over 15 years, have worked with companies including Blizzard, Riot Games, Capcom, and Phoenix Labs.
For rates or other inquiries, please feel free to contact me directly at: sammustudios@gmail.com
SAMMU STUDIOS
Owner, Art Director (Sept 2013 – present)
-Developing Indie Games
-3D Freelance/Outsourcing
Project:
► Colossal Defenders
PHOENIX LABS
Senior Character Artist (Sept 2018 – present)
-Creating Behemoth and Variants
-Environment Art
-Manage Outsourcing, providing feedback
Projects:
► Dauntless
► Fae Farm
► Unannounced Games
CAPCOM
Senior Character Artist (July 2016 – Sept 2018)
-Creating 3D Character/Environments
-Inspiring/Mentoring other Artists on the team
-Manage Outsourcing, providing feedback
-Able to work with both Stylized and Realistic Character models
-Working with the Unity and Unreal Engine
Projects:
► Puzzle Fighter
► Dead Rising
IUGO MOBILE
Lead 3D Artist (June 2015 – June 2016)
-Managing and Scheduling tasks for Artists
-Inspiring/Mentoring other Artists on the team
-Creating 3D Character/Environments, Concept Art
-Manage Outsourcing for Splash Illustrations
-Working with the Unreal Engine
Projects:
► The Walking Dead – Road to Survival
► Knights & Dragons
RIOT GAMES
Senior 3D Character Artist (April 2012 – July 2013)
-Creating Champions and Weapons for one of the biggest esport games in the industry
-Digital Sculpting
-Creating High Quality Hand Painted Textures
Project:
► League of Legends
BLIZZARD
3D Artist (Sept 2008 – Feb 2012)
-Creating in-game units, high res portraits and cinematic characters/sets
-Making environment art, mission objective assets for the StarCraft II Universe
-Modelling, Sculpting, Concepting, Rigging, Particle Effects, Birth and Death animations
-Making additional in-game cut scenes for our game.
-Localization for 12 languages
Projects:
► Starcraft II – Wings of Liberty
► Starcraft II – Heart of the Swarm
► World of Warcraft TCG Card Art
ENTITY FX
3D Maya Generalist (Aug 2007 – July 2008)
-Modelling and Texturing (Vehicles, Environments, Actors, Clothes, Props etc.)
-Matchmoving Objects and Camera Tracking Live footage
-Camera Projection, Animating, Lighting, Rendering and Rigging
Projects:
► Smallville Season 7
► Pushing Daisies
► Superhero Movie
► The Spirit
BARDEL
3D Artist (Apr 2007 – Aug 2007)
– Modelling and Texturing (Props, Weapons, Vehicles)
– Background Matte Painting
Project:
► Chaotic 4kids TV
PELESYS
3D Graphics Artist (Sept 2006 – Jan 2007)
– Modelling and Texturing (Airbus 330, Boeing 777, Cockpits, Landing gears,
Wing Flaps, Aviation Mechanisms)
– Flash Animation
Project:
► Piloting Programs
DREAMLIFE
3D Maya Generalist (2006)
– Creating a 3D introduction clip of DreamLife Design’s company logo
Project:
► Company Logo Clip
INDIGITAL MEDIA
3D Maya Generalist (2006)
– Model and texture a realistic buffalo for a museum in Montreal
Project:
► Buffalo Animation
